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E.CHALARON wrote:
<blockquote cite="mid1111016960.29405.2.camel@rimutaka.chalaron.org"
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<pre wrap="">Did I see you in a newspaper article about a month ago?
</pre>
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<pre wrap=""><!---->
Yeap ....
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<pre wrap="">A 64-bit architecture appears to be of little benefit to your
application as you're working with bit-manipulation and byte
quantities.
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Allright that is worth knowing.
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Well the 64 bit drivers (AMD-64) Have no optimizations (regarding
Gaming / 3D Graphics) so they end up being slower than 32bit in tests.<br>
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I think the great thing about AMD-64 is that they run so well in 32 bit
mode.<br>
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I'm not going to bother with 64-bit drivers because games etc. are not
yet 'proper' 64-bit - so they end up running slower than 32bit again.<br>
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<pre wrap="">I think that since the image data is too bulky to cache well, high
memory bandwidth is the main factor you should be looking for.
</pre>
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<pre wrap=""><!---->Yes.. true. *wonders if DDR2-533 will ever have tight enough timings to be worth it*
lol at DDR2-CL4
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